Showing posts with label writing. Show all posts
Showing posts with label writing. Show all posts

Monday, March 09, 2009

Sprinkles, Frosting, and a Twist: Taking Fictional Tropes Beyond the Next Level


A few months ago, my wife Chris was taking a badly needed break between writing books on a tight deadline. All she wanted was to veg out in front of the TV for a while. Unfortunately, it was somewhere in the Holiday/new-year wasteland of TV. All of the shows we follow were either off the air or in repeats.

As it happened, I had just then stumbled on a deal at a liquidator store on an anniversary release of James Bond DVDs. I brought a couple home, and Chris spotted them. Before we knew what we were doing, it was back to the store for more Bond DVDs. All the Bond DVDs in fact (except for the two most recent "reboot" films, which we already had).

We ended up spending the entire holiday break on a Bond marathon, watching not only the films, but many of the bonus documentaries, which this release generously provided. I don't consider it wasted time at all. Quite the contrary, it was quite educational.

The classic Bond films aren't just films, they're grand entertainments, joyously excessive in every way. They're clearly born of the pulp magazine tradition of storytelling: fast moving, exotic, suspenseful, action packed, engines for over-stimulation. But of course, the pulps only described the things that James Bond movies brought to life.

I don't think the younger generations can appreciate a world-changing experience it was for audiences seeing "Goldfinger" or "Thunderball" for the first time. It did what "The Great Train Robbery" or "King Kong" did for the generations before, or what "Star Wars" or "The Matrix" did for later generations.

But of course, Chris I don't make films, or even write screenplays these days, so what's to be learned here for prose writers? Well, one thing we learned was the power of taking fictional tropes to the next level, to not just have things happen in your stories, but to have them happen with pizazz and style. In any kind of fiction, not just adventure, it could be the difference between bland story that just sits there, and exciting fiction that engages the reader and won't let go.

Here's how Chris and I came to call this, "Frosting, Sprinkles, and a Twist."

We were watching a typical Bond action sequence, I don't remember which one. I remarked to Chris, glancing at the plate of holiday sugar cookies looking for a metaphor, "You know the thing about Bond. It isn't just about viewer cookies ("cookies" in this instance, referring to those story elements placed to offer special pleasure to the audience). They all have frosting."

At which point the scene immediately topped itself. I did a double-take, and struggling to adjust, said, "Okay, frosting and sprinkles."

At which point, the scene again managed to top itself, taking to outrageous to an unbelievable level. Chris looked at me and grinned, "Frosting, sprinkles, and a twist!"

The pattern was revealed, and once we recognized it, we saw it again and again. Like I said, I don't remember that first scene where we spotted the pattern, but I do remember one that came immediately after, a chase scene in "Live and Let Die" which repeated the pattern twice in quick order.

In the scene, Bond and the inevitable lovely companion are being chased by bad guys. That's the cookie, and it's the sort of thing that could (and usually does) happen in any adventure or suspense story. It could be pretty exciting, except for the fact, we've seen it a million times before.

But this being a Bond film, we don't leave it there. They're on foot, so Bond steals a handy motor vehicle to make an escape. Frosting? Maybe, but weak, thin frosting. We've seen it all before.

Which is why Bond steals a bus. That's frosting.

But wait, there's more. Not just a bus. A double-decker bus. Now that's sprinkles!

The bad guys also make motorized pursuit, some on motorcycles, which some might consider a twist. A bus chased by guys on motorcycles with guns. Pretty exciting.

But not enough for a Bond film. Chased by the motorcycles, Bond cranks the bus steering wheel and puts the top heavy thing through a 360 degree spin, driving the motorcycles off the road. Not only a great twist, but a literal one!

But the scene isn't over, and there's time to run through the cycle again.

Though Bond has gotten rid of the motorcycles, there's still a car back there, and the way is blocked by a low bridge! That's a pretty darned good cookie, and many a writer would be willing to stop there. But this is a Bond film.

Bond keeps driving! The bus hits the bridge, and the entire top deck of the bus sheers off and falls to the ground, blocking the car's path, allowing Bond to escape. Excellent frosting! One could well be satisfied with such a cookie and such frosting.

But this is a Bond film, dammit! The pursuing car crashes into the upper deck of the bus, gets stuck under it, and the car and severed roof drive away blindly! Action sprinkles with humor added!

But that isn't quite enough. As I said, it's driving blind, so the car (still under the bus roof) veers off the road and crashes into a lake. A light but refreshing twist to finish off the scene.

Frosting, sprinkles, and a twist. It's a classic "rule of threes." There are several examples of this sort of thing in storytelling. For example, there's the classic structure for a short-story:

Character in a setting with a problem. Character tries to solve problem. Fails. Things get worse.

Character tries again to solve problem. Fails. Things get worse.

Character tries one last time to solve problem. Succeeds (or fails ultimately).

It's also used in humor, from fiction to stand up.

Set up the joke. Reinforce the setup. Break the setup with the punch line. (Bad example. Man tells doctor, "Doc, my father thinks he's a chicken." "Oh, that's terrible. But don't worry, I've dealt with cases like this before, so I'm sure we can cure him." "Oh, I can't have you doing that, doc! We need the eggs!")

But Bond movies apply their rule of threes to everything! Bond can't just go someplace to find the villain. It has to be exotic, colorful, and dangerous. He can't just have a weapon. It has to be unsual, exciting, and disguised as some common object. He can't just drive a car. It has to be a fast, sexy car, loaded with weapons and gadgets. He can't just meet a woman. She has to be stunningly beautiful, have a suggestive name, and hide a dangerous secret.

In one of documentaries, the son of original Bond producer Harry Saltzman quotes him as saying, - "(I'm) thinking about another way to die. Death is really quick. A bullet to the brain, you're dead. But what I've got to do is think of something glamorous. You've got to die Hollywood style. It's got to look beautiful, it's got to look graphic, and it's got to give the audience a sense of revenge."

Exactly. Why use a gun when a poison blow gun would work? Why have the hero duck the dart when he can use his murderous dance partner for a human shield?

Of course, you could say, "What a stupid bad-guy. A gun would be better, and with a steel jacketed round, that human-shield trick wouldn't work at all."

But that's the real secret of "Frosting, sprinkles, and a twist." The viewer (or reader) can figure this out just as easily as you. But if you've entertained them, surprised them, stimulated them, titillated them, they don't care! In fact, they'll move right past it and want more. In fact, if you're good (as in the chase scene described above) you've got another helping lined up before they even have time to want more.

Of course, you may be saying to yourself, "this doesn't apply to me. I don't write James Bond, or action, or thrillers. I write romance (for example)!

No, it still applies. Sure, the tropes you use may not be as broad, but there's still no reason you can't take them up a level. Or two. Or three.

Maybe in your romance, the scene where your ugly-duckling, small-town heroine meets the potential mother-in-law just lays there. But what if the mom is brilliant and beautiful? And is soon revealed to be a jet pilot. And, oh-yeah, a retired astronaut. It all piles on to grind all your heroine's worst insecurities into the dirt.

Maybe the break-up scene at the corner coffee-shop is strictly by the numbers. What if instead you put your characters on a roller-coaster at Coney Island? And one of them says "I think we should see other people" just as the train tops the first hill and takes the plunge. But the roller coaster malfunctions, and they end up stuck together, in uncomfortable silence, with hundreds of people looking on from the station platform only 30 feet away.

Romance, mystery, science-fiction, it doesn't matter. If the story needs something, just take the elements that are already there, the settings, the characters, the situations, and take them up a notch -- two -- three.

Just remember, when in doubt, ask yourself, "what would James Bond do?"

Saturday, March 07, 2009

An update to "Writers and Other Delusional People," and the "Truths of Writing."


Having learned new truths, and caught myself in a self-delusion, I find it necessary to update this three-year-old post. A lot of people seem to have found it useful the first time around, so go check it out here.

Friday, December 12, 2008

Vanity isn't Easy


There was a rather annoying article in one of our local papers the other day: a rather glowing profile on a vanity publisher.

Now, if you don't know what a vanity press is, it's a publisher that will, for a (often sizable) fee turn your manuscript into a printed book.

Such presses can take slightly different forms at this point.. They may (usually for yet another fee) pretend to market your book.

More likely, they'll simply deliver a pallet of books to sit in your garage while you try unsuccessfully to pawn them off on local bookstores, until finally you give them away to every friend and relative on every birthday and Christmas, leaving the bulk of them as a white elephant for your estate to dispose of at the local landfill.

Oh, come on, Steve! Tell us what you really think!

Okay, perhaps my usual level of contempt for self-publishing is a bit pumped up by the article, which was full of myths, distortions, misinformation, unquestioned self-promotion, and generally suffered from a complete lack of basic fact-checking. (For example, it went unchallenged that conventional publishers take ownership of the copyrights on books they buy. You'd think that newspapers would know at least the barest essentials of copyright law, but I guess not.)

But for the purposes of this rant, I'm going to push all the misinformation aside and deal with a couple of things the article (and the vanity publisher) got right.

One fact that the publisher used in support of using their service was that getting a book sold to a conventional publisher is hard.

This is true. It is very, very true. (Speaking as someone who's currently trying to turn a string of well-received media tie-in novels into an original novel career, I can speak to this personally.) It's hard. It takes time. The deck is stacked against you, and a lot of the publishing process exists primarily to keep the flood of dreck out, sometimes keeping good books and writers out in the process.

What's wrong is that this is any reason for an aspiring writer to turn to self-publishing and vanity presses. If it bothers you, and it probably does, I've got two words for you.

Boo.

Hoo.

Like many things worth doing, getting a book published is work. It requires patience, resilience, and determination. And despite all this (and this is what the vanity publishers don't tell you), it beats the alternative.

Okay, early on I told you what self-publishing is, but now I will give you the precise definition of self-publishing: A process by which, through the application of large amounts of money, an unsold manuscript can be transformed into a large quantity of unsold books.

There's the ugly truth of it. If selling your book to a legitimate publisher is too too hard for you, then going to a vanity press won't solve your problem, it will multiply it.

Yes, for only a few (maybe quite a few) thousand dollars you can expand a hundred-fold your opportunities for rejection, abuse, disappointment, and perceived failure! But wait, there's more! We'll throw on a huge distraction from your writing, and a tangible monument to your inadequacy that can squat in your garage, basement, closet or unit at the Mini-Storage for decades to come!

Where's the logic here? Getting a job is hard too. Does that mean that if you can't get a job as a dish-washer, you open a restaurant? If you like to fly, do you start an airline?

Of course not. It's obvious that these enterprises are expensive, time-consuming, risky, and highly prone to total failure, and that to manage one takes a skill-set completely separate from those possessed by most of the people it employs. You start an airline because you want to start an airline, not because you think it's a shortcut to getting some time in the cockpit.

Why then do so many would-be writers think they should start a publishing company? I can't tell you. If you have the skills and desire to be a manager, a salesperson, a marketer, a warehouse manager, a shipper, a bookkeeper, and you'd rather do those things than write, then maybe a writer is not what you want to be. Maybe you should start a business. (I wouldn't recommend publishing though. There are easier ways to make money.)

Writers write. That should be obvious.

Being a writer already is a business anyway, one that will, as you become more successful, take far more time and energy from your writing than you want. If you are a writer who has time to run a second (publishing) business, then it's a good sign that you aren't very successful as a writer (and probably as a publisher too).

It's that simple. That should be the end of it, and we should never speak of this thing again.

Not.

The whole vanity publishing thing is like Dracula. You think you've got it staked real good, and it just keeps popping out of the grave. It doesn't help that every now and then you hear (usually a lot, because it makes a good story) about the exceptions to the rule, the self-published books that went on to great success, that were picked up by major publishers, and in a few cases, even turned into New York Times best-sellers.

I shake my head every time I hear one of these, because they are rare exceptions, because most of them would have sold through conventional means if the author had only been a little smarter about it, and because I know it's the nature of would-be writers to treat any crumb of false-hope like the all-you-can-eat buffet at the Rio.

Just because somebody won 40 million in the Powerball doesn't mean you should invest your life savings in lottery tickets.

Yes, selling is hard.

Buck it up, keep writing, and keep the manuscripts in the mail.

It's easier that way.

(Postscript: Chris just wrote her own blog post covering some different aspects of this same issue. Read her "No Hope Publishing Plan" here.)

Tuesday, February 12, 2008

What is Science Fiction Anyway, and Does it Matter?


Just stumbled on this (to me) very annoying essay that attempts to ever more narrowly define what is "real" science-fiction.

I'm annoyed on multiple levels, starting with the idea that this distinction is somehow important, moving on through how the author seems to think "real" sf is somehow superior, just on principle, to that Tolkien and Harry Potter crap, and continuing on from there.

I do, however, think there's some interesting validity to the author's idea of an scientific “event horizon” that defines whither a science fiction story is technically plausible or not. His idea is that the line between science fiction and fantasy (his term, though I think “science fantasy” is more correct, if a distinction must be made) isn’t a static thing, that a story can be written as science fiction based on the best scientific knowledge of the day, and be turned into science fantasy after the fact as science marches on.

Yet his central premise is that most sf produced today, especially media sf, actually starts out inside his speculative "event horizon," that most of it is scientifically implausible by today’s science (and probably yesterday’s as well) not tomorrow’s.

Okay, actually, I agree with this too. Where I differ is that this is somehow a bad thing. I think it's time to embrace it, fess up to the fact that it’s absurd to think that (as an example) Star Trek is, an any way more than metaphorical, any kind of prediction of the future, and that as long as we enjoy the stories, that's FINE.

First of all, I'm of the opinion that a good story rarely starts out, "An idea walked into a room." That notion has damaged sf as a literary form more than any single thing. Stories are about people, and if an idea enters into it, it is how the people react to that idea which is involving to the reader. The idea may be interesting as well, but a story is not simply a science-fact essay with dialog and a villain. This is important, because if the story is good, the failure of the science (by time or intentional design, at least, not withstanding the author's ignorance) will not significantly diminish it.

Frankly, I think that science fiction's function as a literary crystal ball predicting the future has always been highly over-rated. For starters, "science fiction" is a misnomer. Science fiction CAN'T predict science, except through guess-work, and where sf has attempted to anticipate hard science, it has almost always been wrong. Making up undiscovered subatomic particles is just fantasy with sf trappings. Even speculating about predicted-but-undiscovered particles (such as the Higgs Boson) is questionable, because, even if they exist, most likely anything you say about it will be wrong (and is likely to be proven so within a few years).

Most of what we think of as "science" in science fiction stories is applied engineering and technology, and it IS possible to extrapolate these things, to some limited extent. Jules Vern, for instance, didn't predict the submarine, or even its use in war. But he did extrapolate the submarine into a capable and useful vehicle and consider how it could be used for good (exploration, access to aquatic resources) and evil (terror attacks on shipping). He predicted lunar travel, but even by the science and engineering of his time, his technology was fatally flawed. The story's predictive value is not in that his science or technology were correct, but rather in its (quite correct) assurance that the technology COULD solve the problems involved with enough time and effort.

It’s ironic that Vern then scoffed at H.G. Wells book on lunar travel because he relied on anti-gravity metals and other such implausible devices. Yet neither book holds up to modern science, and the flaws in Vern's work are much more obvious and easier to prove. Yet Vern’s work is also satisfying in part in the his method for reaching the moon, though scientifically flawed, is at least plausible and understandable. Never mind that it would never reach the moon, and even if it did, it’s passengers would be nothing more than jelly due to the incredible acceleration. The method allows even the modern reader to willingly suspend their disbelief.

Classic Star Trek is sometimes given credit for "inventing" the cell phone. Yet all it really predicted was the shape and size of a cell phone, not the technology that makes one work, or the science behind it, or even the functional way in which a cell phone works. Functionally, near as we can tell, a Star Trek communicator was just a WWII walkie-talkie decreased in size, and increased in power. Actually, what it did, how it worked, and what those little dials and buttons did is all rather vague. From a story standpoint, that's actually good, as in being vague, it has dated less than a more scientifically-grounded device would. It served a story purpose, and served it well.

Really, that’s all most early Star Trek technology was, story devices dressed up with flashing lights, buttons, and sound-effects. Look at the elegant, self-descriptive names of those devices: transporter, communicator, shuttlecraft, warp drive, impulse engines, photon-torpedoes, phaser, tricorder. A transporter is less a teleportation device than a method of moving characters rapidly through the story (and without the expensive special-effects necessary to show a spaceship landing). A shuttlecraft isn’t a form of transportation at all, it’s a bottle to stuff a couple-or-three characters into and then crash into a planet for story purposes. A communicator is a delivery device for exposition (and so is a tricorder, for that matter). And so on…

Science Fiction was born in an age when science was expanding into a vast unknown, and when technology was advancing in absolute terms. But while technology moved slowly (by modern standards) in those days, it pushed regularlly into new realms, and seemed able to advance without limits. These days, things are much different. Technology is moving so fast these days than any such speculation is almost certain to be rendered either wrong or obsolete in very short order. And fast as it moves, it does not heave blindly into the darkness.

We live in a world where science bounds us at every turn by provable or demonstrated limits. The speed of light seems much more absolute than it once did, and time-travel far more likely to be an absolute fantasy. The list of unknown scientific things to speculate about grows ever shorter. Even the day in which you could imagine planets at random around known stars is growing to a close. We're mapping distant star systems, with new planets discovered almost every week. There are still gaps in our understanding of physics, but they're relatively small, and their practical implications far less profound than the heady days of the atomic era.

Computers continue to advance, but in such regular and predictable ways that the progress has gone on for decades, regular as a clock, far more predictable as the weather. Yes, we can speculate about artificial intelligence, or robots, but we've been speculating about those things for a very long time without a clear grasp of the technology that might make it possible. Are Asimov's robots no longer valid because of that? Hal 9000? Frankenstein's creature? The Golem?

Really, some of the best and most enduring sf isn't even about technology, it's about society and culture. A good example is, unfortunately, a story I can't name. I think it's a Bradbury story (though it might be Asimov, or someone totally different, I haven't read it in a long time). This is from memory, so forgive me if I get the details wrong, but here's my recollection about the story. It's about a future world where everyone gets from place to place using teleportation doorways, and as a result, culture has evolved to a point where nobody goes outside any more. One day a household's door breaks, and a boy walks to school. He discovers that he LIKES going outside, and even when the teleportation door is fixed, he continues to go outside. His concerned parents, of course, try to break him of this aberration. My memory of the ending is vague, except that the pleasures of going outside won't go away, and the idea spreads...

Looking at this from a scientific standpoint, it's kind of absurd. Science is showing us that certain kinds of "teleportation" may be possible, but the idea that we'll be routinely teleporting people from door-to-door is highly unlikely. The energies involved are incredible, for starters. Quantum uncertainty is another huge issue. But the story is no less valid because of this. In fact, it may have become MORE valid with time. We might turn into these people, even if the technologies responsible aren't teleportation, but some combination telecommuting, the internet, console gaming, robotic cars and general paranoia. In fact, to some extent, we're well along the way to turning into these people. The story still works as a metaphor for that. It doesn't matter if teleportation doors are possible by the most current version of physics or not. It doesn't matter if the story had used magic mirrors instead of teleportation doors.

Or look at Jack Williamson's "With Folded Hands." If you haven't read this story, you should. It's about a man who discoverers a new store in town, one selling household robots. The robots are black, sleek, beautiful, and perfect. They clean house. They run errands. They do chores. They wait on their owners hand and foot. And they are completely incapable of harming humans. They EXIST to protect us from harm. It is their primary function. Never mind where they come from. Never mind how they work. Not really important.

Of course, there's a catch. The robots are TOO perfect. They move in and take away all human want, all human suffering, and in the process, all human freedom. Humans become prisoners of safety, not even allowed a knife to cut their food, least they injure themselves or others. The hero realizes this, tries to thwart them, but it's too late.

As I said, not so important how the robots work or where they come from (space, presumably from some non-existent planet via non-existent FTL). It isn't important how likely real robots are to be human-shaped or not. It isn't important if robots could really take over this way. The story is more valid than ever because it's about the slippery slope of trading freedom from comfort and an illusion of safety. It doesn't matter if the "safety" takes the form of a sleek-black-robot or a border-line fascist government, or helpful fairies that help too much. It's the sort of thing every school kid in American should have been reading post 9-11, every voter should read before choosing their next president. It's a story WITH robots, not a story ABOUT robots. That's an important distinction, and one that's lost on a lot of sf purists.

Sometimes a science-fiction can even be accurately predictive in ways that have nothing to do with the scientific device in the story. In 1971 hard-sf writer Larry Niven published a novella titled “Flash Crowd.” The story is set in a world where teleportation booths make instantaneous travel anywhere in the world possible. The basic premise is that with live television reporting of breaking events, people would naturally jump into a teleportation booth to see things for themselves. The result: instant crowd, instant mob, and potential instant riot.

In fact, “flash crowds” did happen, and they didn’t require teleportation. Live coverage of TV did play a role in some real “flash crowds” but the cell phone turned out to be a far more effective device for creating them. Ask the teen in the news a while back who threw an adult-free party at his house and invited a few friends. Apparently they invited a few friends as well, and they told other friends, and so on, until the police had to be called to break up a near riot of hundreds of teens converging on the home, drawn there by an invisible web of phone calls and text messages.

The point here is that, who cares if teleportation is possible or not, or if real teleportation would ever look or work like Niven’s teleportation booths? That isn’t where the predictive value of the story is at all. It was a “what-if” thought problem that translated to the real world in a completely different form.

If we define science fiction and fantasy as stories built on the premise or "what if?" and If science fiction (valid science fiction) is defined purely as a "what if" story that "could happen" then we're left with a pretty narrow field indeed, an even the stories that pass this litmus test are inevitably headed rapidly into the dust-bin of history, to join the huge pool of "real" science-fiction that's gone before. Whole subgenres, such as alternate history, are excluded from the canon as well. (Yes, you can scientifically justify alternate history through some application of the "many worlds" theory, but few books in the genre even bother. And of those, I rarely see it as more than tissue-thin rationalization; science as window-dressing.)

Really, for science fiction and fantasy I think the important distinction is not "could this happen," but how willing and able the reader is to BELIEVE that it could (or did) happen for the purpose of, and duration of the story: the suspension of disbelief. Fantasy has its roots in myth and legend, in a time when monsters, gods, and magic were, if not believed, then no less incredible than FTL drives or time machines are to most modern readers. Science fiction was born out of time when science and technology had largely replaced those things and in the realm of "fantastic but credible" in the public consciousness. (There was still religion, of course, but speculating about religion has always been and remains to this day, a dangerous pursuit, more likely to enrage than enlighten.)

Mind you, it isn't important to REALLY make the reader believe in the fantastic elements of the story. They can enjoy and be moved by Lord of the Rings without thinking that Middle Earth is historical truth, or that orcs and elves are real. They need only be willing to embrace them in the context of the work. The same is true of science fiction. It really doesn't matter if teleportation doors or warp drives work or not, only that the reader is willing to believe them in the context of the story. If scientific or technological trappings make that easier, then so be it.

In fact, a distinction one could make of fantasy is that the average reader has the comfort of putting down the book and knowing that the fantastic things they're just read are NOT possible. The story mentioned could make the same point with magic mirrors as with teleportation doors, but would it have the same impact if the reader could so casually dismiss it in the end? Perhaps not. But that distance also has its advantages. "The Golden Compass" can write about religion (like I said, dangerous) in a way that might not be possible in a science-fiction book, or even in non-genre fiction. The subject is dangerous, but there's the emotional and societal safety-valve that it "isn't real," making such an examination much more palatable than it would otherwise. This is true of any hot-button topic. A little distance, the different perspective provided by a science fiction or fantasy context, makes it a bit easier to approach objectively. It's a bit of trickery that Jonathan Swift understood well almost 300 years ago, and it's still valid today.

Likewise, there's great value in allowing the reader to believe that a thing could be possible. "From the Earth to the Moon" is important, not because it accurately shows how a trip to the Moon might be made, but because it makes it credible that through industry and determination, such a thing IS possible, even if the details differ. Compare that to Star Trek. We know that space travel, even to distant stars, IS possible. And while I can say with some certainty that our methods of accomplishing this will not resemble the Starship Enterprise, that the explorers aren't likely to have much in common with Kirk and McCoy, and that the aliens will almost certainly not resemble Mr. Spock, that DOESN'T MATTER. We can understand and identify with Star Trek far more easily than we can, for instance, post-human intelligences spending centuries traveling between stars in "spaceships" that resemble silicon cobwebs thousands of miles across.

If Star Trek makes us believe that such voyages, through industry and determination are possible and desirable, then the rest is just window dressing. Details. And though science fiction can't predict how, we will get there someday.

Wednesday, October 10, 2007

Geeks bearing gifts


Forgive me. I have done a Geek thing. I installed Linux on one of my computers here last night, and I'm here to share the tale.

This is a big thing. I'm a writer, and computers are (following in importance perhaps only the English language, a tool I frequently and shamelessly abuse) one of my primary tools. I rely on them not only for word processing, but for business communication (email), project delivery (email again), research (very, very important), record keeping, promotion, tax preparation, almost everything to do with my web comic Minions at Work (except the Minions themselves) and that's just for starters.

There was a time that was pretty simple. Chris and I shared one computer back in the day (though that was before she started writing seriously), first CP/M (remember CP/M? No? I guess I am getting old...) then later MS-DOS, and then Windows. Everything, including the early Windows computers didn't require much upkeep. You installed software once (if it wasn't already installed on the machine when you got it) and forgot about it.

But upkeep has become and increasing burden. Software updates come weekly now, often whether you want them or not. Windows updates itself. So does the Norton security software. But there there's the browser, the media players, the browser plug-ins, all the Microsoft Office programs, all downloading, installing, hogging the computer's resources in the process, usually wanting to reboot when it's least convenient, and often causing other problems in the process. Each of these updates, we are assured is important, even vital. Most cover security issues, and we all know the threats are real. Despite all of this, my computer, probably the best-maintained machine in the place, still managed to get infected with adware a few weeks ago.

And it isn't just one machine. Oh, no. There are just two of us here in the house, Chris and I, but we have a bunch of computers. Four working desktops at the moment, and I think three laptops. There are computers in each office, a computer in the guest-room (which is also a backup), another desktop that may serve as a backup or a file server in the near future, a main laptop, and a couple of older machines as backup for that.

All of these are Win-boxes, all in need of constant care and feeding that some of them just don't get. I'm mostly the IT guy here, and I don't do nearly enough. Plus, all of them need security software, and that needs to be replaced, at considerable expense, annually. Worse, some of the older machines are still running Windows 98, which is no longer supported by Microsoft, and worse, by Norton, so there are suddenly these unsecured computers on my network, infrequently used, but still inviting trouble.

Something has to give. I'm tired of the update treadmill, and while lots of the old hardware we have here just keeps chugging along, its the software that wears out, and it matters not how little we use it. Turn on a computer you haven't used in six months, you still need six months worth of updates, if you can even get them.

"So," I can hear many of you saying, "you really need to get a Macintosh." Some of my best friends are Mac people, and I hear plenty of this in lunch and diner conversation.

Nope. I can tell you right now, I'm not going there. It isn't that I don't think Apple products are good. Most of them are. And they do solve a lot of problems in the short-term. Mainly it's that I'm of the unshakable opinion that Apple is an evil company. Now, sure, Microsoft is evil too. But everybody knows it, including all their customers and even their most loyal supporters. Microsoft doesn't even flat-out deny it, though they dance around the subject.

But my Apple friends are in blissful denial about the evil that is Apple. Apple is arrogant, monopolistic, anti-competitive, and most disturbing for me as a writer, seeking to establish a stranglehold over the distribution of intellectual property and then lock it into their hardware.

Making them, I guess, not much worse than any other large corporation. But what really disturbs me is the response of their average customer, which seems to be, "please, sir, may we have some more?" I'll consider putting a Mac on my desk the day I can buy a song from iTunes and put it on my Creative media player.

Which is not a blanket condemnation of Apple products or customers. Some of you know the devil you're dancing with, and that's fine. And there are plenty of people who, at this point, probably should never buy any computer other than a Macintosh. They're great for people with minimal technical aptitude and little time to fiddle, and who just need a smooth, easy, reliable computer experience at any price.

In fact, listening to my mom struggling (she lives diagonally across the country from me, with one phone line and a slow dial-up connection, so there isn't much I can do directly to help) to update to a new version of Norton, I found myself really wishing I'd told her to buy a Mac when she replaced her last PC. It would have required her to relearn a lot of things, but I think she could have managed it, and staying secure and stable using a dial-up connection would have been much less of an issue.

But there are unlikely to be any Macs in this house any time soon. We shall not speak of it again.

Up until recently I told myself that as long as I kept our primary hardware and software reasonably current, the problem would stay under control. The problems came only when we let things (like Windows 98) fall too far behind the technology curve. But due to a hardware failure, we recently replaced Chris' computer with a new Dell and Windows Vista.

You know Vista, the operating system that's supposed to be all stable and secure? Well, bloated and annoying seems to be more the case. I haven't been exposed to it much, and Chris' seems satisfied enough with her machine at the moment, but I've seen enough to suspect that it's just a continuation of the problem (and buying deeper into the Microsoft evil) rather than a solution, and it's no solution at all for our older machines. Even if they'd run Vista, it's just too damned expensive, difficult, and risky to update.

And one thing that has increasingly bothered me about both Apple and Microsoft is how much you no longer own the technology, it owns you. Look at the Apple customers who unlocked their iPhones (that probably never should have been locked in the first place) only to have them turned into "iBricks" at Apple's earliest convenience. Look at Microsoft's "Genuine Advantage," a bit of spyware that assumes your copy of Windows is pirated until proven otherwise, and then subjects your computer to a cavity search every time you want even the most minimal support, and which has already locked down the computers of countless owners of legal and legitimate Windows installations.

Ever notice how every new piece of software, and many of those countless updates, comes with a new terms-of-service agreement? Do you read them before clicking the accept button? Of course not. Nobody does. Would you understand them if you did? Unless you're a lawyer, no, and possibly not even then. These guys have their hooks into us, and they keep reeling in the line. It's not only infuriating and insulting, it's frightening, considering how much of our modern world depends on one of those two technology companies.



Which, along with other things, has had me thinking about Linux for a while. Based on internet and media chatter, it sounded appealing. A free, secure, stable operating system that operates on an open-source license that won't make you an indentured servant to Bill Gates or Steve Jobs. Plus, plenty of free software to choose from. In fact, it sounds almost too good to be true, which always makes me suspicious.

So, I keep hearing good buzz, but my last exposure to Unix-like operating systems was back in the command-line-driven days. I used command-line operating systems (MS-DOS, the afore-mentioned CP/M, and a variety of other early personal computer DOSes) for years, but I had no desire to learn another one.

Oh, sure, I knew there were graphical, windowing shells, but I was put off by the idea that there would be a technically complicated installation process. But more recently, the buzz has been that Linux is nearly ready for the mainstream, that there were versions that featured clean, automated installations and refined interfaces that hid most of the geeky stuff from the user. But (this is another thing I dislike about the Mac) all the geek stuff is still there. If you need to, or if you want to, you can "pop the hood" and poke around in the guts of the system at any time. I like that, even if I never have to use it.

Finally, the Linux guys had me intrigued enough to do something. The old Compaq in the guest-room hadn't been turned on in months, and its outdated Norton and Windows 98 operating system had turned it into a critical security issue if I ever did need to use it. It really didn't have any data on it that I was worried about losing, and if the installation failed, it really wasn't going to become much less useful than it already way. It was too old to bother with any significant hardware upgrades, and Chris' old Dell (running still-maintainable Windows XP) was probably going to replace it as soon as I got around to replacing a fried hard-drive.

Given that there wasn't a lot to lose, I really didn't sweat a lot over which of the zillion versions of Linux to download. My research mostly consisted of looking up Linux on the-often-unreliable-Wikipedia and looking for buzz-phrases like "stable" and "user-friendly installation." I finally decided to try Ubuntu, since it was based on Debian (which I'd heard of) only supposedly with more emphasis on usability. Also, you could supposedly try it without actually installing it by creating a bootable Ubuntu CD-ROM.

This wasn't very successful for me. First, I found the slowest server in the world (despite the fact that it's located only a few hundred miles from me) to download the 600+ megabyte disk image from. Then, when I tried to run it on the Compaq, it would grind on for a long time, display some pretty logos, then crash down to a command line where I was utterly lost.


To be fair, this is probably the fault of my old and eccentric hardware, and I never actually tried to install Ubuntu, just run it from the CD-ROM. Your experience may be much different. However, rather than dink with it, I decided to try another implementation. I decided to try Debian itself, as it had been praised by at least one Linux-user I'd talked directly to.

Debian didn't offer the "run from CD-ROM" option, but they did offer a "net installation" CD-ROM image that was much smaller (about 140 megs, I think). It required the target machine to have a high-speed Internet connection during the installation, but I had that covered. I downloaded the disk image file onto our primary laptop, along with a free disk-burning program the Debian folks recommended. This latter program allowed me to turn the disk image into a bootable installation CD-ROM, and it ran without a hitch.

I put the disk in the Compaq, turned it on, and watched it go. I was expecting problems, as I hadn't bothered to even investigate Linux drivers for the machine or any of its components (network card, graphics card, printer, sound-card, etc.).

The installer is text-based and pretty simple. If you're installing it as the only OS on a machine with no existing data on the hard disk you need to save, you shouldn't have to tell it much more than "go." I, however, wanted to try and preserve a Windows partition so I could keep that as a backup in the installation failed.

The installer included some pretty slick partitioning software, so I repartitioned the old 10 gig drive to allow a minimal 2 gigs for the Linux installation. I knew that Linux was supposed to be much more efficient than Windows, but this was only a blind guess. The installer automatically divided this up into two partitions, one for the installation, and a smaller one for swap files.

Let me stress that this is technical crap that you can avoid by just allowing Linux to completely take over the system, or at least a particular drive. I made things harder for myself than they needed to be.

The installation took quite a while, though it was no more long or troublesome than any of the many Windows installations I've been through. In fact, it was easier in that I never had to swap disks. Debian pulled everything it needed off the Internet.

Problem was, my first attempt at installation failed. It told me where it failed, in the process of installing application software, but it told me nothing at all about why. Now, it appears that at the point of failure, Linux itself had already installed just fine. I soft landed in a text menu of the install program, and it encouraged me to repeat the process manually, hopeful that it would somehow work the second time. But, it didn't, and neither did the following process, which was to set up the operating system to boot. Again, no information on why, not even a cryptic error code or number.

But I had a guess, which I suspect was probably right. I think it ran out of disk space. I restarted the process, partitioned the disk to give 3-gigs total to Linux, and tried again. It went through the process this time without a hitch. There were a couple of questions and prompts along the way that gave me pause, and might have sent a less technically savvy user into a panic. I had to come up with passwords (both an individual password, and an administrator password), an individual user name. I had to give the computer a name, and a domain name (not much of an issue unless, like me, you're trying to make it talk to an existing network of computers at your location).

But for the most part, it worked in an almost magical way. In any given Windows installation I've done, I've needed at some point to track down one (or more often many) hardware driver disks or track them down on web-sites. Here, it never happened. The installer seems to have recognized all my hardware and found the appropriate drivers on its own.

The moment of truth arrives. Following the prompts, I take out the CD-ROM and reboot the computer. It works! I have my first real look at Debian Linux!


In some ways, it's almost disappointingly familiar. It looks a lot like Windows, and most of the differences are pretty self-explanatory. I had no trouble finding and running applications, and navigating the files. It's slick, modern, and mouse driven. Oh, maybe the look isn't quite as sophisticated as a current version Windows or the Mac OS, but that's mostly window-dressing (no pun intended). If you've used either of those computers for a few years, you shouldn't have a bit of trouble here.

In terms of performance, it seemed fine, despite the old, slow, hardware and the minimal disk space I allowed it to have. (I'm sure that, like most operating systems, it would have run better with a faster processor, more memory, and more, faster, disk-space. On a even vaguely modern computer it seems to me that it would fairly scream, especially when compared to a resource-pig like Vista)

Did I say applications? Yes I did. One of the nifty things about these more user-friendly versions of Linux is that they give you the option of pre-installing software packages based on how you plan to use the computer. Debian gave me a lot of goodies to play with right out of the box. (Wait, there was no box! My bad!) First, there was an email program, several web-browers, and a BitTorrent-type file-sharing program. There was a whole list of mini-games of the sort that come with most Windows and Mac boxes (solitaire, blackjack, a mine game, a Tetris clone, and other time-wasters. There were video players, music players (for these latter two you'll probably need to download some decoders elsewhere, as these contain proprietary technology, and the Debian package includes only "open-source" software), picture viewers, and what is supposed to be a powerful PhotoShop clone.

Best of all, unlike most Windows computers you can buy, none of this is nag-ware, share-ware, spy-ware, ad-ware, cripple-ware, or any other flavor of no-ware. This is all full version, fully functional, no-strings-attached stuff.

And most importantly for the writer, it includes the open-source Microsoft Office clone, Open Office. I really haven't done much more than open this and poke around, but it looks fine for what most of us do. All the familiar formatting and editing tools seem to be there, and it reads and writes to all but maybe the very newest Microsoft Office formats (when submitting electronically, I always drop back to an older MS Office format anyway, as it avoids all sorts of potential compatibility problems). Moreover, it fully supports the "Open Office" formats which may better allow your documents to be used around the world.

It's really going to take a lot of use and transferring files back and forth with Microsoft systems to see if this is really ready for prime time as a professional writer's tool, but what I've seen so far is encouraging.

There's plenty of other Linux software out there too, much of it free and open-source. Are you going to be able to use your familiar applications on Linux? Quite likely not, but for the most common tasks, you'll probably find something similar, just about as good, and best of all, free.

This is an ongoing story. I doubt this is the last Linux installation I'll be doing here. One of the older laptops will probably be the next Guinea pig, and at some point, I might try to set up on one of the backup boxes as a file server for backups. For the foreseeable future, our two primary computers will probably still run some version of Windows. But I could at least imagine a day when the primary machines might at least be able to book Linux, and when maybe it might be just a backup computer running Windows, for those few instances when nothing else will do).

Is Linux ready for prime time? Should you consider it? My answer at this point is a definite "maybe." Installation still seems the greatest sticking point. Your installation could be great, and probably will be, but things will occasionally go wrong, and when they do, you could be on your own. Telephone or in-person access to an experienced Linux user is still probably a plus.

However, you can avoid this completely by buying a computer with Linux already installed. That's now an option, from major players like Dell, down to such mundane sources as Wal-Mart. As a bonus, you're likely to pay considerably less than for an equivalent Windows machine.

I still don't think this is for everybody, and I'll really have to pound on Open Office before I'm ready to sign-off on it. And like Mac users, Linux users are always going to find themselves facing programs they can't run, hardware they can't use, and things they can't do. It goes with the territory.

But it's at least now I see Linux as a viable option, if not for your primary computer, then maybe for your laptop or backup machine. It has many of the security advantages of a Mac, the openness (only better) of a Windows machine, and its cheap and friendly to any older hardware you may have laying around in the closet.

I'll continue to report our experiences, but if you're brave enough, and especially of you have a spare computer taking up storage space, go ahead, give it a try...

Monday, September 24, 2007

Gone but Not Forgotten



One sad thing about writing, as I often have, media tie-in novels, is that they have a tendency to last only as long as a given licensing agreement. That means that most of them have a very short shelf-life. In a year or two or three, they're out of print, and with very rare exceptions, they never come back. They're owned by whoever licensed the particular property. You don't get the rights back, and in general, the license owner has little or no reason to reprint the book.

Sometimes, that's a blessing, but other times, when you're especially pleased with a project, it's a very sad thing. For me, the latter was true of the two novels I wrote based on the since-canceled Marvel comic book, "Generation-X." They were fun to write, I was pleased with how they turned out, and I would have loved to have written more if I'd had the chance. Alas, I didn't, and now I never will.

But books have an after-life of their own, drifting through garage sales, used book-stores, eBay and the occasional library. Tonight (thanks to a Google Alert I have set up to search for my name) I was surprised to discover a new web review of the second of my Generation-X novels, Genogoths. (Follow the link, and you'll also find my extended back-story there on the writing of the two Marvel tie-in novels I did.)

Now, the reviewer didn't declare it the classic of the ages, but they did read the book and seemingly enjoyed it. Even better, they decided to share the experience with others (and incidentally, me). I'm not sure how a writer can ask for more, especially this late in the game.

Thanks to those of you out there keeping our lost books alive.

Monday, April 30, 2007

Minions at Work video trailer


According to some on-line discussions I've been following, it seems to be the hot thing for authors (or publishers, or publicists) to create video trailers for their books and place them on the web. Here's one from my old-pal Virgina Baker, here's an author-produced on from P.R. Frost and here's one for a mystery anthology featuring my friend Kris Rusch. Here's a fancier professionally produced version for science fiction writer Greg Bear's novel Eon.

When publishers do these they're great, but apparently, some authors are spending many thousands of dollars out of their own pockets to have these things produced for them. What do I think of this? Well, like most extreme self-publicity efforts, I think it's usually at best futile, at worst, counter-productive.

My theory of author publicity is still that it should be free and take none of the author's time. Money should flow into an author's pockets, not the other way, and publicity time shouldn't cut into a writer's writing time. (Which means "no-time" makes it okay to post on a blog, if it's something you enjoy enough to consider recreation.)

Which is why I think author produced video trailers can be just fine. The tools to make them are pretty much free (both Macs and PCs have free video editing software that will do the job), and most of the materials for a basic trailer are generally already at hand (cover shots, cover art, cover copy, pull-quotes, author photos, etc.) Yes, you could get original music, professional voice talent, original art, fancy animation. Yes, you could actually hire actors and dramatize scenes from the book. But to my mind, that's the sort of stuff a publisher should do, only if they see it as being cost-effective. Authors should keep it simple. I believe that you can get most of the bang for very few of the bucks.

Given all this, I decided to put my toes in the water. Lacking a new release to promote, I instead did a video trailer for my weekly web comic, Minions at Work. To view the trailer directly in the blog, click on the linked image in the sidebar to your left.

This was produced using all free software. Video editing and effects were done using Microsoft Movie Maker. It's simple, but easy to use and it does the job. I did my own music (yeah, most people will NOT go this route) using a freeware Midi sequencer called Anvil Studio. Finally, I used an nifty open-source sound recorder/mixer/editor called Audacity (also available for Mac and Unix/Linux) to save my music as a MP3 file that Movie Maker could understand and to so some mixing and editing. (This is also a good tool for creating your own voice or narration tracks.)

So, we have tools - free, source material: all stuff existing on my hard disk, time - a few hours of (for me) fun-time. It could be slicker. It could be better. But it isn't bad, and when I do get around to doing a trailer for a book, it will be far better yet...

Thursday, March 08, 2007

I Hate Destiny


There's a great scene in Mel Brook's classic parody film "Young Frankenstein." The young Doctor Frankenstein, as played by Gene Wilder, has traveled to his grandfather's castle in Transylvania and is gradually uncovering the secrets of his ancestor's experiments in reanimating the dead. Though he has tried to distance himself from his family history, he is strangely, almost mystically, drawn to it. He lays in his bead, and his slumber is interrupted by a fitful dream. "Destiny," he mumbles in his sleep. Then again. "Destiny!" Then he begin to rock from side to side, falling into to cadence of a cheerleader, "no escaping, that's for me! Destiny! Destiny! No escaping, that's for me!"

Even in 1974, Brooks (and Wilder, who wrote the screenplay as well as starred) knew that destiny was tired and cliched concept worthy primarily of parody. Yet it is the cockroach of story tropes. Not only has it refused to die, it seeming has grown in popularity of use, as I was reminded by episodes this week of two popular TV shows I generally like very much, Heroes and Battlestar Galactica. (Spoilers for recent episodes of both shows follow, so if you haven't caught up your TiVo or live outside the U.S. where episodes are delayed, proceed with caution.)

In fiction, the concept of destiny (and the often closely related, often overlapping, trope of prophecy) takes on many forms, but the most common goes something like this. Our protagonist either learns of or comes to believe in some special destiny ahead of them. Often there are cryptic prophecies here (as I said, overlapping), or visions, or dreams, or perhaps an inscription on some ancient tablet or temple wall to point the way. Perhaps the destiny of the coming hero/leader is already known to our protagonist or others around him/her, and they only later beginning to suspect that he/she is The One.

At that point, our hero will either seek their destiny, or fight hopelessly against, it, but either way, they're headed there on rails. There will be much hand-wringing over what they cryptic-to-the-point-of-uselessness prophecy/inscription means, and the mysteries will be dragged out, often to tiresome lengths. Maybe the villain knows about the prophecy too, and tries to put the whack on our protagonist, but that trick never works. Sacrifices may be made along the way, there may be some twists and turns, a surprise or two, and it may not come out exactly the way you imagined, but destiny will be fulfilled because -- hey -- it's destiny!

And really, it's this most basic use of destiny that bugs me. It's certainly possible to write good stories using the concept, and to apply it in different ways, but there's a recursive, meta-element to the story use of destiny. Once a writer starts to apply it to the story, all too often it lazily falls into the above pattern.

I'm not sure where the concept of destiny first crept into literature, but it is certain that it is very, very old. It's used in the Bible, for instance (look at Moses) and it's the basis of Arthurian legend. Perhaps it's as old as literature itself, and quite possibly older.

My suspicion is that it is closely related to the concept of the divine right of kings, the idea that the had of God (or some similar supernatural force) reaches down on high and delivers greatness onto some individual. By this rule, great heroes and leaders aren't made, or even necessarily born. They are created, by powers beyond humanity.

It comes down, I suppose, to the fundamental question of free will. Free will, may be an illusion, but by golly it's a good illusion, and I like it. I like the idea that I have free will, and I like the idea that my heroes (and villains, for that matter) have it as well. I like them to make choices, and then see the consequences of those choices honestly played out in drama.

Destiny cheats all that. Ultimately it doesn't matter what choices the hero make. Ultimately destiny is going to use its big, intrusive hand to shove him back onto his preordained course. In fact, a convention of these stories is often that fighting destiny is bad. Destiny is a bitch, and it will often smite your girfriend, or your dad, or your favorite dog Carl if you don't immediately let her have her way.

Now that I think of it, there's another ancient story convention closely related to destiny, one that that has more completely condemned to the dust-bin of literary history: deus ex machina, "God out of the machine." It originates in the ancient Greek and Roman theater, where an actor playing a God would be lowered out of the rafters on a lift to extricate the hapless human characters from their hopeless situation.

In modern terms, it's any story where the characters are rescued from their situation by any intrusively external and unexpected device rather than by their own actions. It's seen as a cheat, and most writers are taught early on to avoid its use. But thinking about it, how is the typical destiny story anything by deus ex machina writ large? In a destiny story, the Gods don't even wait till the end of the play to hit the down button on their cosmic elevator. In a destiny story, they've the first ones on stage, yanking and shoving the other players around through the whole show.

Let's get back to those TV shows I was talking about. First, and to me most annoyingly, Battlestar Galactica. Okay, I really like this show, and I have to let a certain amount of destiny and prophecy slip by. It's really fundamental to the series itself, which is built on mythic and religious elements (as was, somewhat more ham-handedly, the original series).

So when a Galactica character says something like, "this has all happened before, and it will all happen again," I'm okay with that. It's all part of a larger mythic structure that, usually, isn't the story itself. It's simply a framework within which more human stories are told.

Sure, there are the ancient clues to Earth, and how we find them. But that isn't destiny, that's just the McGuffin of the week. And certain characters have had prophecies applied to them before, especially President Laura Roslin. But it's only really become intrusive in a plot line involving Kara "Starbuck" Thrace which (seemingly) reached its climax last week the the death of the character.

In this case, both prophecy (as delivered by "oracles") and visions (in the form of a pacticular "eye of God" design that Kara has felt compelled to paint and draw since childhood) come into play. We are told again and again, from by several widely dispersed characters, that Kara has a "great destiny." I'll even allow for some of this. Kara made a great flawed and reluctant hero, fighting destiny every step of the way. For a while, I thought she might even escape it. But no...

If this episode is to be taken at face value, her "great destiny" was to die a stupid, pointless, and self-inflicted death. It's been suggested by the show's creator, Ron Moore (who I greatly respect as a writer, even if I don't always agree with his decisions) that her death will ultimately have some greater meaning for the future of the colonists (and perhaps the Cylons as well, since they were even more interested in her "destiny" than the humans were). A suspicious mind might even suspect that while she may have "crossed over," perhaps she isn't as dead as she appears.

But ignoring all this, it was just an annoying story to watch. The prophecy elements had become intrusive and heavy-handed to the point of giving the character no real purpose other than self-destruction, and the resolution required a character defined by her willfulness and Independence, to blissfully surrender to her stupid end.

Hopefully it will all get better, and in the later context of the show, this will seem like no more than a speed-bump. Hopefully.

A much different (and in fact, more diverse) approach to destiny can be found in Heroes, where the concept takes on many form. First and most literally, there is Hiro's conviction that his has a "destiny" to use his powers over time and space to become a hero. Okay, he calls it destiny, but I call it conviction. I call it character. Hiro is trying to become a hero because he has chosen to do so. The powers don't make him a hero. Others on the show have powers, and have much different paths. Hiro has made a choice to follow his current path (wherever it leads him, and I hope it is to success). Free will applies. This is destiny in name only.

But the show also has several forms of prophecy, more or less supernatural. Artist Isaac Mendez has been shown to be able to paint the future (an ability also used on occasion by human-duplicator Peter Petrelli). A more science-fictional version of prophecy derives from Hiro's time-travel abilities. Twice (most recently in this week's episode) he's traveled forward to see the destruction of New York City by some kind of explosion. A future version of Hiro also returned to present day and delivered the cryptic message, "save the cheerleader, save the world."

From a story standpoint, not much of this bothers me. Why? Well, while both the paintings and the time travel episodes forecast the future, it is yet to be determined that they absolutely define it. In fact, it seems likely that they do not, since we can presume (if not with absolute certainty) that the destruction of New York will somehow be averted. I can also allow for the typically cryptic "prophecy" of "save the cheerleader, save the world," as Hiro explains he is trying not to cause a rift in time. Perhaps saying or doing anything too direct would cause a paradox. But it suggests also that, within limitations, Hiro knows that time can be changed.

Again, while the rules of the Heroes universe have yet to be completely defined, there's no suggestion that free will is violated. The characters have some clues as to what will, or could, happen in the future, but they apparently can change that future. Their action, and their choices, have consequences.

So, lets try to boil this down to a set of rules or guidelines for effective use of destiny/prophecy in fiction.

1. Free will must be preserved. Characters must have choices, and those choices must have honest results and consequences within the context of the story.

2. Prophecy should forecast, not predict. This is an important distinction, as one leaves your characters room to shape the future, and the other does not.

Of course, there is an entire category of story based on the idea of changing the future while maintaining the prophecy, "cheating destiny" so to speak. Perhaps our heroine sees a vision of her lover stabbed to death, but changes events so that it is actually the villain disguised as her lover who is killed. Its a small (but important) part of the movie "Back to the Future," where when Doc Brown learns that he will be shot in the future, wears a bullet-proof-vest to the meeting and thus survives without changing the events as witnessed.

These "cheating destiny" stories aren't inherently bad, but if that's all the story is about, then its just a puzzle or a trick. Entertaining, perhaps (except that you've seen it a hundred times before), but not good storytelling.

I also remind you that a lesser used but interesting device is the prophecy that is patently wrong or false. In particular, I love the tragic villain who, having latched onto such a false prophecy, follows it straight to their own ruin and destruction.

3. A character with a destiny is always less interesting than a hero with choices. Heroes (and villains) aren't born that way. They may have certain gifts and abilities, sure, but they must be able to choose how to use them (or have their choices taken from them by believable circumstances, not simply the blundering hand a fate). There is no greater villain than one who contains the seeds of his own corruption. There is no mightier hero than one forged by his own hand, guided by his own heart, and for whom a lesser (or darker) path is always an option.

4. Destiny is not required. Remember, even in fantasy, there's no law that says you need destiny or prophecy. In fact, I'd venture there are far more stories to tell without them than with them. In an (as yet unpublished) young adult fantasy novel I wrote, I had a kind-of-fortune-teller say to a young character when she asks if she's locked into the role of world-saver, "There is no destiny. There are only -- possibilities." Really, those are my words to live by.

Finally, I am reminded of my old friend, Conan. He lives in a world of magic, gods and seers. Yet he ultimately becomes a king not by divine right, but by his own hand, by living his life as he must and as he will. His god, Crom, almost never interferes or intervenes in the affairs of his followers. His only gift to them is the strength they are born with. The rest is up to them.

That Crom, he would have made a good writer.

Tuesday, August 08, 2006

Universal Untruth (Yet another writing post)


They say that anyone who attempts to defend his or her self in court has a fool for a client. Well, let's translate that to writing perspective. The writer who tries to critique their own work has a fool for a judge.

Let me illustrate my point with a little slice from my writing life:

A few weeks ago, my wife heard that Denise Little, an anthology editor she's worked with, had come up short on an upcoming anthology. Several of the people on her invited list of writers had come in much shorter than usual, so she needed 10K words, and she needed them fast, so the book could be turned in. Chris immediately wrote her and said that one or both of us would come up with stories for her.

Mind you, "fast" in this case meant we heard about it on Friday, and she needed stories by the middle of the following week. Mind you, this was a theme anthology, the working title being "Front Lines," and so not just any story would do.

Sub-lesson #1 here for the aspiring and new writers in our midst: this is the sort of situation that separates the writers from the neos. The ability to produce work quickly, on time, to specification, and to market, is a highly valued skill in the marketplace. When these sorts of opportunities come along, and they will from time to time, the ability to follow-through will get you far.

So, kudos to Chris here. She very quickly came up with a fantasy idea, wrote it, mailed it over the weekend, and had a sale by Monday. That's professionalism for you.

I, on the other hand, was struggling. I had a seed of an idea, derived from my hobby of collecting GI Joes (and similar 12" action figures) and my childhood love of GI Joe, Major Matt Mason, and their kin. It also played on the sad fact that childhood is an endangered institution. These days, kids seem to go straight from diapers to video games, computers, cell-phones, and I-pods loaded with gangsta-rap. They're giving up traditional toys younger and younger, and simply never take to them with the enthusiasm that earlier generations did. It's my feeling that with the loss of that imaginative and unstructured play, we're losing something important from our culture, something that may come back to bite us in the ass later.

So, okay, I had a subject, and a theme, but I didn't have a story. I decided my protagonist would be "Backyard Joe," a tired old action figure who was still holding down the trenches in an overgrown back yard, long after the kids have gone on to other things. Valiantly, he guards his post against an unseen enemy that seems to lurk just beyond the high grass. His only companion is the "Limey" (a character in fact inspired by Action Man, GI Joe's counterpart in the UK) an action figure who seems even more broken down and dispirited than he is.

All this is good, but this gives us a character, in a situation, with a somewhat loosely defined problem. That's an opening, but it isn't a story, and that's where I struggled. I had a vague idea of where it might end, but I wasn't at all sure how to get there. The bridging events, the dark moment, the turning point of the story; these things were all missing. Even if I can make it work, there didn't seem to be enough meat there. The story needed to be at least 2000 words long, and I didn't see how I was going to make that with what I had.

So I write a little. I stare at the screen. I write a little more. I stare. I'm stuck. I hate most of what I've written. I hate the whole idea. Several times I'm tempted to throw it away and try to come up with a new idea, but I've got nothing, and I know that I'm probably just trading the devil I know for one I don't.

For me, the darkest moment was probably when Chris got word of her sale. I still was no closer to finishing, and I was starting to feel like a total fraud. (This is the kind of place where jealousy can rear its ugly head, and that's why I'm very wedded to the idea that other people's success is their own, and has nothing to do with you. You succeed or fail based on your own work. Other people's success can't hurt you professionally. It can bang your ego around, though, if you're busy having self-doubts.)

To put this in perspective, I've got a stack of novels under my belt, plus scripts, computer games, and other things. I've sold a fair number of short stories, including to major sf/f markets like Analog and The Magazine of Fantasy and Science Fiction, and to anthologies as well. But most of these sales were years ago, before I got distracted writing tie-in novels. More recently I've written stories under contract for tie-in anthologies, but not much original short fiction. Yeah, I can write a novel, but short-stories are a much different skill set.

So this is the part where the highly-trained writer brain starts making things up, starting with, "you're a fraud." Followed by "you can't do this," and "you never even knew how to do this, the other sales were flukes." That's what the writer brain does. It makes things up, and in that, it is often not your friend.

So this is also the part where many, maybe most, would-be writers give up. The difference with a pro is that (most days, anyway) they bull their way through. Maybe you justify it on the thought that, "maybe the editor will be so desperate for words they'll buy even this crap," if that's what it takes. But the professional thing to do is to keep going.

And I did. I figured out an approach, and by Tuesday evening I was over the considerable hump and headed for the ending. I'd managed to flesh out my story a bit, so that it easily went past 2000 words. I even got a good emotional hit while writing the ending, which I normally take as a very good sign.

In this case though, I was still a doubter. I was writing about something very personal to me. I got it, but would anyone else? Were my action-figure references too obscure, too "inside-joke" for the average reader? Had I written a "guy story" that my female editor just wouldn't get, or worse, just wouldn't like? Was it too sentimental? Was the ending too abstract?

The tragedy is, even at this point, some people still give up. The story goes in a drawer (literal or digital) never to emerge again, because the writer isn't sure that it will sell. Well, let me tell you, there's no certainty in this business, but if you don't submit it, you'll never know, and if you don't submit it, it can't sell.

By the time I'd gotten to my computer in the morning, there was a note from Denise saying that she was buying the story. I replied, thanking her, and saying "glad you liked the story."

To my surprise, I immediately got back a note starting, "Liked it, hah! I loved it!" It then went on to further praise the story's virtues. (Normally I wouldn't share the contents of such correspondence in public, and I hope Denise doesn't mind, as I do so only because it's necessary to the point I'm making.)

My first major point is, the writer is almost always the poorest judge of their own work. That doesn't mean that you can't look at your drafts and say, "this and this would make it better." You make this kinds of judgments with every word you choose to type.

What it means is that, when it comes to making critical judgments as to the over-all value or quality of the work, the writer's perspective is hopelessly skewed. This is a vital lesson for every aspiring writer to learn. You can have a first reader, of course, but any reader you know well enough to be worth trusting on other merits is probably too close to you to be entirely unbiased. Ultimately, the only test, imprecise though it is, of the merits of your work is to put it out in the marketplace, and see what happens.

Mind you, just because you think its crap, doesn't mean it isn't. In the beginning, especially, it quite possibly is. Don't worry about it. Mail it. Nobody is going to hold it against you for trying.

But as time goes on, and you've made some sales, it will be less and less likely that it's crap, no matter what the little critical-voice in your head says. Odds are it's at least competent. On good days, it may be far better than that. Maybe surprisingly better.

My second major point is that it isn't unusual to hit a point in the process where you're unhappy with what you're writing and lose confidence in yourself. Maybe some writers skip past that (and I envy them), but in my experience talking with many, many writers is that (for novels at least) it happens to a lot of writers at some point in every project. Knowing that it's usual, that others suffer from it, and that your critical-voice is entirely untrustworthy at this point; is a starting point in fighting your way over the barriers.

If you write, or want to write, and this hasn't happened to you, it probably will. How you respond to this challenge will be a major hurdle in your journey to professional success.

Keep writing.



I'm well behind in my posting here, and I've read a number of interesting things recently that I'd like to talk with you about, several of them writing related. Hopefully you'll be seeing some more major postings here from me in the next few days.

Meanwhile, remember that I post a new Minons at Work cartoon panel every Monday. Check it out, check back, and share it with your friends.

Thursday, July 06, 2006

Writers along the highway




Well, we're back from vacation. Obviously I didn't find time to post from the road, so I'll be backfilling here at some point. We had a good (if tiring trip). One enjoyable aspect was the opportunity to visit with writer friends, old and new, up and down the west coast.

Our first stop was on the way down, where we stopped in the Bay Area long enough to have an enjoyable Chinese dinner with our friends Mark Budz and Marina Fitch. Both are novelists, and Mark gave me an advance-reading copy of his upcoming novel Idolon. This is Mark's third novel. His previous books, Clade and Crache were released to great critical acclaim (Publishers Weekly compares him to William Gibson) but just haven't gotten the reader attention they deserve. You should really check out Idolon when it's released this month, and see what you've been missing.

Then we trekked down to my old high-school stomping-grounds of North San Diego County and had a three-hour lunch (cue Gilligan's Island theme)with my old friend Gordon McComb and his wife Jennifer. Gordon and I used to collaborate back in my high-school and college days, and we did a number of student films together back in the day. My first professional publication (see a bit of it here and here) was an article in the old Science & Mechanics magazine written with Gordon.

Gordon went on to become a computer journalist and writer of technology books (everything from word processing software, to home robotics, to how to program your VCR so the number stops blinking). He was very successful, and even occasionally threw some work my way when I was still doing that kind of stuff. I knew he'd cut back on the writing lately, but I didn't know why.

Seems Gordon had people come up to thank him for his books, and then go on to describe the huge sums they were making as consultants based entirely on his work, far more than he was making on the books themselves! So these days, he's focused on his own consulting firm serving corporate clients and leaving the sucker-work -- er -- books, to somebody else. Gordon also continues indulging his long-standing interest in robotics, and has started his own small company to manufacture and market robot components, Budget Robotics.

Anyway, I haven't seen Gordon in years, and it was great to have a chance to catch up. Maybe I can convince he and Jennifer to bail out of Southern California before the Big One hits and move to the northwest (probably just in time for a volcano to erupt, but...).

Finally, on the way home, we stopped off in Eugene, Oregon for dinner with our friends Sean and Rose Prescott, and Adrian Phoenix. It's the first time we've seen Adrian since she sold her first novel, a vampire book, on a two-book deal to Pocket. Her novel will be used to launch an entirely new book line for Pocket, so they're obviously impressed. This is very exciting news, and overdue. Adrian is a fine writer with a unique voice. So, if you'd like a chance to get in on the ground-floor with someone who could be the next Anne Rice, you should look for the name Adrian Phoenix in months and years to come.

Thursday, March 30, 2006

Writers and other delusional people

UPDATED March 7, 2009 - Check at the end of the original post for new truths and comments.

I heard yet another story the other day of a writer being scammed by a so-called agent. What was most horrifying about the story was not that they were paying the agent to rewrite their stuff, but the sheer glee and delight with which the writer was submitting to the process.

Rule #1 in this business is: Money always flows towards the writer. If it doesn't, something is seriously wrong. If you fail to recognize this, or worse, mistake it for success, you are playing the fool.

There is no more gullible, self-delusional, fog-headed being on the planet than an aspiring writer. So predictable and common are their delusions that an entire industry of crooks, con-men and scam artists exists to exploit them, and such a sweet deal it is for them, too. Not only are most of their scams perfectly legal, their marks are actually grateful to be scammed! It doesn't get much better for a predator than that. It's like the entire herd of antelope crowding around the lion shouting, "Eat me! No, eat me!"

Wait. No. Keep reading. You may resemble this remark. Fact is, most of us do at one time or another. And if it does describe you, take comfort that you have plenty of company. I hear from these people all the time. Some of them I've had extended correspondence with, and I've learned some things.

Most of the writers getting scammed aren't dumb. They're nice, intelligent people who sincerely want to be writers, and have simply lost their way. Most of them are so invested in whatever flavor of Kool-aid they've swallowed that they not only can't see the truth, they don't want to. Yet most of them are aware, on some level, that something is wrong. That's usually why they write me. They have concerns. They have questions. Just not enough to wake up and look around. The correspondence, in antelope-terms, usually goes something like this: "This lion has actually agreed to take me on! Right now, it's chewing on my leg. And it's great! Although, I'm concerned about the bleeding. And the dismemberment. But really, it's good! It's great! Uh, should there be so much pain? But I'm good!"


Okay, here are the truths, some of them anyway, that every writer should know. Read them. Memorize them, Live them. And please, do so before you graze among the scam agents, book doctors, vanity publishers, and the various flavors of publishing delusionaries who, with the best of intentions, invite you to participate in their own mad delusions, and partake of their special Kool-aid.


Truth Numero Uno - Being Published vs. Being Read


First truth, and maybe even more important than rule #1 above (or at least as important): Writers do not need to be published. Writers need to be read. This should be obvious, but it's not. Having a pallet full of expensive hardcovers in your garage is not getting you read. Being in an ebook that's downloaded thirty times isn't getting you read. Going out through a small press or a literary zine with a print run of a hundred copies isn't getting you read (not in the way that you want to be, anyway).

Being read means selling to a national magazine, being published through a real book publisher and showing up on chain-store shelves, or at least being published on a high-traffic web-site with thousands of visitors daily. Yet again and again writers are seduced with the notion of seeing their manuscript in print between two covers. If this is you, my advice is this: Go to Kinkos and pick out a nice font, and some pretty paper. Then, once you have a book to look at, get over it and get back to the real work of getting read, or forget being a writer.

Corollary to Rule Numero Uno: The markets that will get you read most are generally also the markets that can afford to pay you the most money. Refer to Rule Number the Second.

Rule Number the Second - Payment

If you don't get paid, and I mean up-front, then it isn't a sale. People who don't have money to pay you generally don't have money because they aren't selling books. Refer back to Rule Numero Uno.

Corollary to Rule Number the Second: "Paid in copies" is an oxymoron.

Second corollary to Rule Number the Second: An advance is the only money you can ever count on, and even then, the check has to clear.

First Royalty Statement of Rule Number the Second: 6% of nothing is nothing.

Second Royalty Statement of Rule Number the Second: 100% of nothing is nothing.

Third Royalty Statement of Rule Number the Second: 110% of nothing is still nothing.

Rule Third, Third, Third - Editorial Opinions

Rule Third, Third, Third: Ultimately the only opinions about a manuscript that count are yours and the person who can actually buy the manuscript.

Rule Third, Third, Third Corollary One: Your mother cannot buy the manuscript.

Rule Third, Third, Third Corollary Two: Your workshop cannot buy the manuscript.

Rule Third, Third, Third Corollary Three: Your agent cannot buy the manuscript.

None of which means you can't listen to these other people, but the responsibility to apply (or not apply) their opinions is ultimately yours.

Scofield's Axiom (a superset of Rule Third, Third, Third): You are responsible for your own career.

Rule the Four - The Secret Handshake

Rule the Four: There is no secret handshake.

Rules 5 - Agents

Rule 5a: Any agent you can get as an unpublished, unsold writer is most likely not anybody you want as an agent. There are rare exceptions, but they are rare, and they are exceptions. Do not assume the agent courting you is either, until you have done much research.

Rule 5b: The primary job of an agent is to submit manuscripts and make deals. Agents do not sell manuscripts. Manuscripts sell themselves. If your manuscript is not equal to this task, the best agent in the world cannot help it.

Rule 5c: Anyone can call themselves an agent (just as anyone can call themselves a publisher). Saying it does not make it so. Neither does a business-card, letterhead, a web-site, or a line of snappy banter.

Rule 5d: Agents make their living off a percentage of the income stream of the writers they represent. Any deviation from this, either in terms of your own money or anyone else's, is at best highly suspect.

Rule 5e: Agents work for you, and not the other way around. That still doesn't mean you pay them, except as described in 5d.

Rules VI - Ideas

Rule VIa - Ideas are cheap. Ideas are plentiful. Stop thinking of them as being made of gold. A good writer can turn a bad idea into a good book far easier than a bad writer can turn a great idea into a good book. If you have only one great idea for a book, the best thing you can do is put it aside and think of a dozen more, because until you can do that, you probably aren't going anywhere as a writer.

Rule VIb - Nobody is going to steal your silly idea. Probably it isn't worth stealing, and if it is worth stealing, you probably aren't the first one to come up with it. In any case, so what if they do steal it? If you had an "idea for a house," and somebody else built it, would the house belong to you?

Rule VIc - Stealing words is a crime. Stealing ideas is frequently a smart thing to do, but always steal from the best. Start with Shakespeare and work your way forward.

Rule ala Seven - The Easy Genre

Rule ala Seven: There is no easy genre. Romance is not easy. Science fiction is not easy. Fantasy is not easy. Writing children's books is not only not easy, it is very, very hard. People looking for an "easy" genre don't want to write, they want to have written. They are pretenders. If you are the real deal, don't worry about what is easy, or what is hot. Write the stories you want to write, and the stories you want to tell. Practice. Develop your skills. You can worry about marketing later.

Rules da 8 - How Becoming Published Will Change Your Life

Rule da 8: When you make your first sale, your problems are only beginning.

Rule da 8.1: Publishers don't buy books, they buy careers. If you aren't thinking past your first book, you are of very little value to anyone. Pray the publisher forgets to ask.

Rule da 8.2: Wash, rinse, repeat. Repeating is the hard part.

Rule da 8.3: The only time a second book can be easier than the first book is when the second book is already written, and even there lie pitfalls.

Rule da 8.4: You can't rest on your laurels unless you have some, and even then, laurels don't pay the electric bill.

Rule da 8.5: Sharks gotta swim, writers gotta write. Sharks stop swimming, they die. What does this tell you about writers?

Statement of Limitation

Those are only a few of the truths that aspiring writers need to know, but they're enough for you to chew on for a while. Pretty much, success in this business boils down to do the work, submit the work, and keep learning. Don't waste your time looking for shortcuts, because none of them preclude these three basics and the search will waste your time.

And remember that you don't even have the right to call yourself a failure if you don't try, and you still don't have the right unless you've stopped trying. Until then, you're still a success waiting to happen.

Good luck out there. Just remember, you make your own luck.

UPDATE March 7, 2009 - YET MORE TRUTH
Here we are a couple years later, and I find myself revisiting this post, and lo, among the comments below (you can dig though yourself to find the context, though it isn't especially important), I made the following statement:

"I have a great agent that I'm very happy with."

Looking back at that, I added the following comment, and having done that, I decided it was important enough to move up here where people can more easily find it. Here is a slightly reedited version:

-------------

Interesting reading my comment above. See, my the Great Agent I mentioned is now somebody else's great agent.

Actually, they were somebody else's great agent while they working for me too. Turns out they weren't MY great agent.

So allow me to add:

RULES OF AGENTS

RULE OF AGENTS NUMBER THE FIRST
No great agent is a great agent unless they're great for YOU. It doesn't matter how good an agent they are for someone else. If you're going to work together, you have to be compatible in your goals and methods and they must be helping your career. It's a relationship. There are no absolutes.

RULE OF AGENTS #B
Ask not what you can do for your agent. Ask what has your agent done for you lately.

RULE OF AGENTS No. III
Despite what they'd like you to think, you don't need your agent nearly as much as your agent needs you. (And if you DID need them more than they need you, why should you trust them to serve your best interests, and not their own?)

RULE OF AGENTS Nbr. Fore
Should you discover your great agent is not great for you (or perhaps not great at all) apply SCOFIELD'S AXIOM (see the previous rules list) until the problem goes away. Not having an agent is an infinitely better situation than having an agent that isn't working for you.

-----------

Okay, let us return to the statement that started this:
"I have a great agent that I'm very happy with."

Let us add to the original list:
-----------

RULE NEIN - THE BELIEF RULE
Just because the writer believes something is true, does not make it so. The writer's capacity for self-delusion is boundless, endless, and sneaky as hell. None of us is immune.

Ever.

------------

Not even me.

And just so you don't think this is just sour grapes aimed at my former agent, it isn't. They really are someone's great agent, from what I can see. They might be yours.

Or not.

But when you're signed with an agent and things are perking along, it's easy to ignore the problems until you've done yourself considerable damage, and that's what happen to me. I let my agent's opinions undermine my self-confidence, and I sat on plenty of perfectly good novel projects until I let my career stall. (See "Rule Third, Third, Third - Editorial Opinions" above.)

I'm not saying my agent did it to me. I did it to myself, by hanging on with an agent whose methods and goals were not my own, and whose focus was (properly, from the agent's perspective) on bigger fish, and not the careers of smaller players like me.

I sat around for far, far too long fretting in the dark, before contacting my agent with hard questions, confronting the situation, and making the break.

Self delusion.

Why do writers do it?



As it happens, I'm currently reading an interesting book titled "Lonely Planets, the Natural Philosophy of Alien Life," by David Grinspoon (apparently out of print, but you can still buy it on Kindle) and yesterday I ran across these words:

"So strong is our desire for certainty in the face of this grand mystery that we cannot resist the urge to vastly overinterpret every bit of potential evidence." and "We find signals in the noise of existence and read into them the conclusions that we want to reach."

Grinspoon is talking about our (the big humanity "our") questions regarding the potential for intelligent life in the universe, but it applies perfectly to writers as well.

It's our nature. We're all sitting alone, looking out into the darkness, pulling patterns out of nothing, weaving stories out of dreams. It's hard to turn that off when we need to put on our business hats. Maybe it's impossible.

But we still have to keep trying.

Me too.

Good luck to us all.